Denon

Case study access

Digital experience

Vision for in-car user experience

Role

  • Lead UI & UX (me)
  • Visual design
  • Interactions & animation

Scope

Designing a new in-car interface for Denon's re-entry into the automotive space, presented at CES 2025. A three-person team — I led UI, UX, visual design, and animation; a team member handled prototyping; and the principal designer guided overall direction.

Presented at

CES 2025

In-car experience

Spatial sound, visualised

The primary screen gives driver and passenger individual control over their listening experience. Stereo and spatial modes are toggled from a shared top bar, while real-time audio visualisations — abstract, heat-mapped blobs — represent the sound field around each seat.

Default and personalised presets are surfaced as quick actions, so adjusting the sound takes a single tap — no menus, no buried settings.

Interactive prototype

Overview

Denon automotive UI

For CES 2025, we designed a new interface for Denon as a bold statement of intent — a premium audio brand reclaiming its place inside the car. The brief was open: imagine what in-car audio could look like if it were truly designed for the listener.

We focused on making something that felt alive — responding to the audio environment in real time, visualising sound spatially, and giving both driver and passenger meaningful control over their personal listening experience.

The team

  • 1x Prototyping — hardware & integration
  • 1x UI, UX, visual design, visual direction, animation (me)
  • 1x Principal designer - Overall direction & planning
8 Team members across design and engineering
CES Showcased at Consumer Electronics Show 2025
2 Experience modes — Stereo and Spatial

Out of car experience

Sound beyond the vehicle

CES visitors could experience Denon audio outside the car through a companion app. The app extended the in-car visual language — the same spatial visualisations, the same personalisation controls — but on a mobile screen, letting attendees carry the experience away from the demo vehicle.

This reinforced Denon's presence as a connected audio ecosystem rather than a single hardware install.

Denon companion app — out of car experience

Animations

Motion tied to the music

New animations were created specifically for personalised sound — the audio visualisations breathe and shift in response to the sound field, making the abstract feel tangible. Each preset has its own character: the default state is calm and symmetrical; personalised modes introduce asymmetry and warmth.

The animations were designed to be smooth and fluid — never distracting while driving, but noticeable when you glance at the screen.

CES 2025 — Las Vegas

On the show floor

The concept ran live at the Audio Foundry booth — a wrapped Tesla Model Y carrying the Denon gradient, with the interface on the car's native display. Alongside it: Denon's brand book extending the same visual language into print.

Audio Foundry booth at CES 2025 — Denon-wrapped Tesla Model Y on the stand
Denon livery close-up — gradient wrap with Dirac, Tymphany and Sonified partner marks
Denon brand book on display at the booth — the same visual language in print
Front view of the demo car at the Audio Foundry booth, Denon, Dirac, Sonified and Tymphany marks on the bonnet

Inside the car

The interface, live on the native display

Inside the demo vehicle, the concept ran on the car's own centre screen — spatial seat visualisation, per-passenger Sound Focus, immersion control and the personalised sound blob, all responding in real time. Denon speakers were installed throughout the cabin, tying the interface to the sound it controls.

The Denon automotive interface running live on the Tesla's native display — spatial seat view, immersion slider and passenger Sound Focus
Close-up of the interface — Passenger Sound Focus with the personalised sound visualisation
Denon speaker hardware installed in the demo car's A-pillar