Bowers & Wilkins

Case study access

Physical experience

Prototyping and testing product controls

Roles

  • Product designer (me)
  • Prototyping engineer

Scope

Researching, prototyping, and testing the physical controls of Bowers & Wilkins headphones — button placement, gesture zones, and idle wrist ergonomics — to ensure every interaction feels effortless and intentional.

Duration

6 months

Product controls testing

Physical controls prototyping session

The challenge

Getting controls right

Physical buttons and touch controls on headphones are used in contexts where users can't look at the device — commuting, exercising, working. They rely entirely on muscle memory and tactile feedback. A misplaced button means a skipped call, an unintended volume change, or a moment of frustration.

Our goal was to map how users naturally reach for their headphones and design controls that meet them there.

Button placement exploration

Key findings

What we discovered

Idle wrist direction

When hands are resting at the user's side, the wrist naturally rotates inward. Controls placed on the outer cup require an unnatural arm rotation to reach — increasing error rate by 34% in blind tests.

Button differentiation

One challenge we faced was the constraint on button placement—they had to be positioned on the outer earcup. This meant they sat close to the edge, making them harder to locate and press.

Button clustering

We separated the controls by moving the power and ANC buttons to the left side, keeping playback controls on the right for clearer distinction and improved usability.

Process

Prototyping and iteration

We built 3D prototypes to rapidly test different control positions. Participants wore the prototypes during scripted tasks while I observed their natural reaching behaviour.

Each round of tests produced a heat map of successful vs. failed interactions, directly informing the next prototype iteration.

Ergonomic testing session

Key Insights

Optimising placement

23 participants tested three prototypes with varying button sizes and placements. One key insight was users’ initial touchpoint when wearing the headphones—most naturally reaching for the bottom edge of the earcup rim. Another finding was that larger buttons improved success rates but introduced a less stable, “floppy” feel. Ultimately, we identified an optimal size that balanced accessibility with precision.

Post-launch validation

What reviewers said